From VisualSFM to MeshLab
So you’ve created a dense point cloud with vertex colour in VisualSFM, (or any other software), and now you want to convert this into a textured 3D model. How do you do that? With MeshLab, creating textured meshes from point clouds is a straightforward process. This quick tutorial will show you how.
There are three steps in the workflow:
- Edit the high resolution VisualSFM colour point cloud
- Create a 3D model from the high resolution point cloud
- Transfer the colour attributes from the point cloud to the mesh